Pablo J. de Andrés
Pablo J. de Andrés
Materials Tech Artist @ Striking Distance Studios
Zaragoza, Spain

About

3D Materials Tech Artist with over 2 years of experience focusing on capturing real materials for real-time productions and developing Photogrammetry/Photometric Stereo automated workflows. Involved in the creation of Procedural/Sculpted materials with Substance Designer and Zbrush, UE Shader development and Python Plugin development.

Skills

PhotogrammetryPBR TexturingMaterial3D ScanningProceduralTexture Baking3D ModelingShaderUnreal EnginePython ScriptingPlugin Development

Software proficiency

Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Arduino
Arduino
Python
Python
RealityCapture
RealityCapture
ZBrush
ZBrush
Maya
Maya
Unreal Engine
Unreal Engine
xNormal
xNormal
Lightroom
Lightroom
Photoshop
Photoshop
Illustrator
Illustrator

Experience

  • Materials Tech Artist at Striking Distance Studios
    United States of America
    October 2020 - Present